Orienteering Through Eurylae

A few questions about the project that I’ve been asked along the way. You can also ask me anything here.

Q: Do you plan to create more Sagas beyond the current cycles of Crimson, Ivory and Cerulean?
A: Season 2 will help us understand the risks of the inter-realm experiments as more of Eurylae’s notebooks begin to reveal their secrets.

Q: What makes a great prompt?
A: Perpetual iteration, being inspired by the work of others in the public Discord channels, a deep passion for art history, the movies and literature, and not compromising on upscale quality.

Q: What are the prompts you’re using to create your work? Can you share them?
A: In general I won’t be sharing the prompts I use, but from time to time when I speak publicly about Eurylae, I may lift the lid on some elements of the production process.

Q: Do you ever plan to turn the Eurylae project into a book, movie or series?
A: Anything which brings the Chroma Saga and its stories to more of those curious enough to enter is a great thing for me.

Q: Are any of the images for sale? If so, where can I buy them?
A: No. This is a personal, non-commercial project.

Q: What’s the best way to read the stories? They’re not organized into a sequential narrative, right?
A: I thought a lot about how ‘linear’ these should be, or whether it’s OK to simply assemble a collection of fragments, small windows into these worlds I’m creating, and to let the user assemble the narratives and connections between them all themselves. I’d binged all of Twin Peaks over the summer, and subsequently inspired, opted for the latter version. I am a big fan of making the user’s experience of enjoying these fragments as ‘open world’ as possible, and letting the user be able to choose their own path and narrative based on the order in which they find each piece. I think the stories are much more interesting when they’re user guided. This gives me more freedom to create individual narratives in the 6-panel format I’ve settled on, but also draw pieces together that fit more obviously, as well as take the story in directions that at the moment feel more out there on their own.

Q: Are you using any other tools other than MidJourney to build the stories?

A: Yes. Although MidJourney is 95% of what’s been built here and the tool of choice, I also use Adobe Photoshop, FaceApp and Adobe After Effects. The individual narratives are written with Jasper. The site is built on SquareSpace.

Q: Are the stories autobiographical? Are Vesalius and Eurylae based on real people from your life?
A: Yes.

Q: Where do you draw your inspiration?
A: The Myst series of games. Being a Destiny player for ten years. Going to Catholic Mass for 48 years. A deep belief that people can be redeemed for the things they do in life with the right amount of kindness, effort and faith.

Q: Where did the original idea come from?
A: I was sat on the beach in Long Beach Island, NJ reading a book about the incredible artist Henry Darger. Inspired, I decide to build my own worlds, just as he had done.

Q: Is Eurylae a person or a place?
A: Yes.

Q: Is this your full-time job? What do you do for a living?
A: No. By day I am the Head of Core Products for NBC News in New York. I’m also currently an Ancient Religious Cultures undergraduate at The University of Pennsylvania.


Undying gratitude:
Cory Borg, Catherina Centanni, Jean-Christophe Chaumont, Danny Davies, Phil Deleon, Christine Hardtman, Dan Houlemarde, Soo Kim, Stefanie Malachi, Katherine McMahan, Al Ming, Kate & Sloan Norley, Andy Powell, Lorraine Sharon Roth for being the voice of Eurylae, Brian Vaughn, Wayne Warner, Ryan Wills, and Monica Zibitt

And special thanks to my own Eurylae, Mary for your strength, your love, and your kindness. I love you.